Set on a distant planet in a dystopian future, you lead a team of combatants to keep peace in a place where space pirates run rampant and Earth's corrupt government are keen to take over. If you had the PC specs to run it, why not choose the more impressive looking Quake? If you weren't rich enough to afford the upgrades, why buy a game you can't play? As such, many people missed out on one of the greatest tactical shooters of the era. It was perhaps for this reason that the game did not sell. It was perhaps for this reason that they decided to use this style and keep an impressive draw distance that was so crucial for the game to work.ĭespite the pixellated graphics, you needed a fairly powerful PC for the time. Exterior location, especially with the scope and detail of Terra Nova were rarely seen due to the technical limitations. Most 3D games of the era took place inside. This didn't hurt the critical reception which was full of high praise, yet some did bemoan the pixellated 3D engine. It was eventually released in 1996, before which the highly influential, yet slow-selling game System Shock had its entire production and release. Their biggest delay was due to the addition of the full-motion video cut-scenes - a response to the recently released and hugely popular Wing Commander III. The complex and heavily ambitious game saw many delays as they tried to compete with their competitors. Terra Nova was plagued with problems during its production. These were the sequel to Ultima Underworld subtitled Labyrinth of Worlds and Terra Nova: Strike Force Centauri. It was a critical and commercial success when it was released in 1992 and lead to two games being put into production under the new company name. Just for they merged with Lerner Research for form the company, Blue Sky Productions gave the world Ultima Underworld: The Stygian Abyss. The beginning of Looking Glass Studios looked bright. The subject for today's post - Terra Nova: Strike Force Centauri - is no different. Their output was inventive, universally praised yet played by so few. It's an absolute travesty that most games from Looking Glass Studios fall into this category. It's a great shame that many great games can disappear into obscurity where those who may go on to love them will have probably never heard of them.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |